Clash of Critters All Tier List
The Best Clash of Critters Tatari Tier List
Compare the full T1, T2, and T3 rankings, then jump to the evolution tier your roster can field now.
Updated T1 Starter Tier List
T1 starter ranking focused on early lane value, safe first upgrades, and which low-form Tatari should wait until later evolutions.
BlueflickPurpleDPSStrong early Fire damage path before the account reaches T2; good when you need a simple lane clearer.
PyropupPurpleGuardianHigh-value Fire Guardian starter that holds early lanes and leads into stronger frontline forms later.
RubbletPurpleTankReliable Rock tank bridge for accounts planning toward stronger Rock frontlines.
ZappurPurpleGuardianReliable early Lightning damage with enough reach to contribute before the lane gets crowded.
FruglingPurpleDPSGrass DPS starter that can carry early lanes before higher evolutions.
FrostnipPurpleDPSClean early Water slow source and one of the safest control projects.
RingtailPurpleSupportLackeys add AoE damage, then heal and boost nearby allies when they return. Place Ringtail between two useful teammates to get strong support from T1.
TindercubGuardianUseful Fire Guardian starter when a Fire lane needs more body.
ShrimpyroDPSPractical early Fire DPS slot for accounts short on lane damage.
AshlarvaTankFire support/tank line with healing and AoE potential.
MomopoTankRock tank that can stabilize a lane before late Rock projects are ready.
GibberPurpleGuardianSolid early Rock Guardian for front-line coverage.
VoltfawnPurpleDPSLightning DPS with a good upgrade path into piercing pressure.
CheerlingSupportEarly support with healing and boost value; place it beside two useful allies whenever possible.
ManteenyPurpleTankGrass damage and control make it a practical early pick when the lane needs more than raw damage.
WaddledoPurpleTankWater tank option for early lane stability.
CavyzapPurpleDPSElectro Cage adds small AoE, Bind pressure, and piercing follow-up signals that can interact across lanes; reaching T2 only needs six copies and 300 defeated Zobos.
SnowcubPurpleTankThree piercing fish give this Water Tank useful lane damage, while its Danger trigger spends a fish to heal and clear debuffs; the extra range makes it a strong early A-tier holder.
DroppitPurpleDPSA usable Water starter, though the line needs later evolutions before its control becomes a real priority.
PandarooDPSGrass damage starter and bridge into Panda-line utility.
TaptailDPSA steady Rock damage bridge with better value once its later forms unlock.
PunchimpPurpleDPST1 bridge toward the Rockong line; keep resources measured until the line progresses.
SealingPurpleDPSWater utility bridge before the stronger T2 skill spike arrives.
GoonbugPurpleSpecialistSpecialist roster filler that can patch awkward early lanes.
SparkeetTankLightning tank with useful early defensive value when a lane needs a sturdier body.
ZapupBlueTankStarter tank that can still appear later when a simple Lightning frontliner fits the lane.
MaskfryTankWater tank option for specific early lanes.
BudbooPurpleDPSPoison gives this new Grass starter a real job, but the periodic venom seed is less dependable than the top early carries.
DolphiePurpleSupportReturning waves heal allies in one lane and build up to five temporary damage-boost stacks. Useful sustain, but early damage carries and easier star upgrades take priority.
CindermunkBlueDPSUsable Fire DPS, but lower priority than stronger starter lane options.
CactobudDPSGrass DPS filler at T1 before better Grass options appear.
FlufflePurpleDPSLightning DPS filler; hold resources until it proves a lane job.
FungletSupportSupport pick that only pays off when the formation actually benefits.
HumbugDPSRock DPS with lower early priority.
SacklingTankGrass tank with a useful role, but usually not the first starter to upgrade.
ZapletPurpleSpecialistLightning damage bridge with low priority unless the lane specifically needs its coverage.
SparkitPurpleDPSFire DPS bridge with low priority unless your roster needs it.
ShardsnailDPSRock DPS for niche coverage.
VoltkitPurpleGuardianLightning Guardian starter; not a first upgrade unless the lane needs it.
ZapuniPurpleDPSLightning DPS starter with low early priority.
DrillerooSpecialistKnockback can push two enemies into adjacent rows and apply Shredded when they cannot move, but the setup is situational enough to keep it in C tier.
FumekitDPSContinuous gas supplies cheap AoE and can ignite, but this low-form damage is roster filler rather than a first upgrade.
SparkrowBlueDPSEarly Fire lane pressure is serviceable, but it falls below the sturdier and more reliable T1 projects.
BonobeanTankSplit bananas add limited side-lane damage, but the hiding and Banana Peel cycle can bring enemies closer. Keep a dependable early frontline and damage dealer first; this Grass tank is a low-priority C-tier project.
Updated T2 Skill Spike Tier List
T2 skill-spike ranking focused on healing, fragile/slow utility, frontline stability, and which mid-stage forms are worth testing before deeper investment.
CheerletSupportHuge T2 support priority thanks to adjacent healing plus attack and defense boosts.
BubbitPurpleDPSVery strong T2 control pick because mist pressure can apply Slow and Fragile.
CobbledonPurpleTankRock tank bridge into stronger Rock frontline value.
PyrohoundPurpleGuardianFire Guardian and important path toward Hellhound.
ElectroarPurpleGuardianLightning Guardian for frontline control.
SparkdoePurpleDPSLightning DPS with piercing and paralysis value.
StalkerixPurpleTankGrass tank for lanes that need survival.
SealoonPurpleDPSWater DPS utility with strong T2 value.
IgnisnapPurpleDPSFire DPS for teams short on damage.
FrostpawPurpleDPSWater slow DPS for safer lane control.
SnapshadeGoldDPSThree venomous seeds add useful spread pressure, but placement matters if you want the poison to cover more than one target.
RizzlerGoldSupportCross-shaped attacks and returning Lackeys combine damage with healing and ATK boosts. A central position can support itself and two allies on each side, making it a strong T2 A-tier pick.
BlubblesGoldSupportEvery fourth attack sends a larger wave across three lanes, combining healing with stackable damage boosts and damage reduction. Keep useful allies in its wave path.
FirecoilTankFire support/tank line with useful boost value; worth raising when your frontline and support needs overlap.
TurtuffPurpleGuardianRock Guardian for lanes that need durability.
RockfuPurpleDPSRock DPS bridge toward the Rockong project.
SynthhogSpecialistLightning Specialist for teams that need tech value more than raw damage.
PandarootDPSPanda-line bridge for Grass damage and support setups.
SulfunkDPSStatus/AoE Fire DPS that pairs well with setup and clustered enemies.
FrugatoadPurpleDPSGrass DPS for broad element coverage.
JarachnidTankGrass tank for formation-specific survival.
TitanapeTankTaking damage grants Steady for a DEF boost, giving this Grass tank a useful T2 survival improvement. The split attack stays much the same; watch enemies advancing through Banana Peels before spending more on the lane.
FirefoxDPSFire DPS bridge.
OspiscesTankSituational pull-in utility helps with specific positioning problems, but it is not a default upgrade.
RattlecoilDPSRock DPS bridge with better long-term value if the later line fits your roster.
KitjitsuGuardianSpecialized Fire Guardian for players who need a stronger defensive Fire lane.
SurgehoofPurpleDPSSplashing shock waves provide T2 Lightning pressure, with stronger splash against Water enemies. Save heavier investment for Voltmare unless this form already solves a damage gap.
LulupoTankA dependable mid-stage body with enough utility to patch a weak lane.
CapobeetlePurpleSpecialistFun Specialist pick, but usually weaker than the best utility options unless the mode favors its adds.
PuffbellySupportAttack boost plus targeted healing starts to shine at T2; best when placed near allies that can use both.
TikowlSupportBetter than it first looks; pairs well with setup tools and can justify testing in utility slots.
SizzribbGoldGuardianBurning AoE is worth testing at T2, but this line's bigger payoff arrives with Lickflicker's wider T3 attack.
HippiehogGoldDPSKinesis Cage can hinder two enemies with movement and attack-speed pressure, but it is still one cage, so the T2 jump is useful rather than dramatic.
PolarpawGoldTankThe fourth fish improves Snowcub's lane coverage, but Foodie Fragile and the same self-heal loop make this a modest evolution instead of a major T2 spike.
CactobloomDPSGrass DPS filler with lower upgrade priority.
DazopusDPSWater DPS filler with low upgrade priority.
TrippetSupportLow-priority Water filler; spend only when it closes a concrete gap in the roster.
HumbleetleDPSRock DPS filler with lower upgrade priority.
GrillhogSupportFire support filler for niche formations.
PyroprawnDPSFire DPS filler with low upgrade priority.
GemsnailDPSRock DPS filler with lower upgrade priority.
NimbuzzyGoldDPSLightning DPS filler with lower upgrade priority.
EmbertailBlueDPSFire DPS bridge with low priority unless your roster needs it.
ClawzorGuardianWater Guardian filler for defensive lanes.
CapypapaBlueDPSWater DPS filler with low upgrade priority.
CluckerooBlueDPSEasy stars and a direct heal shot make it useful when the roster needs cheap sustain, even if its ceiling is modest.
VoltlingPurpleGuardianA low-priority Lightning bridge; use it when star advantage matters more than raw kit strength.
PhosflareGoldHealerStatic Shield protects one front-row ally and adds Paralysis when it breaks, but the narrow target coverage keeps it below broader supports.
SwaystrollPurpleTankA defensive Water option that can fill an uncovered lane, though it offers less impact than the stronger T2 tanks.
WatchrooDPSUseful specialist coverage for a stuck stage, but it needs the right target pattern to justify upgrades.
CragolinSpecialistRock damage and control can patch a weak matchup, but stronger Rock projects scale better.
SlobberlamaDPSBind and limited-range AoE are now useful enough for C tier, especially when enemies bunch up on one tile.
PuncharooGuardianIts charged punches and Fragile setup now have a real Horde job, but weak chapter, Gold Rush, and boss value keep the T2 form in C tier.
BuzzbeakTankCharged damage reduction and linked attack boosts still help a defensive setup, but reduced Horde value and limited use elsewhere move it down to C tier.
PopapouchSpecialistPlay Dead deals nearby continuous AoE and sends a Possum to one random ally for ATK and DEF boosts while the state lasts. Enemies can pass through it during Play Dead, so keep another blocker in the lane. A situational support, not a first T2 upgrade.
Updated T3 / Endgame Tier List
T3 and endgame ranking focused on late-game carries, setup engines, support value, durable frontlines, and mode-flexible damage.
HyphoriaSupportSpore coverage, ally attack-speed support, and damage reduction now make it useful across chapters, bosses, Dojo, and Horde, earning the top S-tier slot.
CharflutterTankHealing, attack support, and Fragile give this Fire tank a job in many formations. Put it where its support reaches useful allies and pair it with damage dealers that benefit from the setup.
TideonPurpleDPSTop Water DPS endpoint for late-game damage needs.
WaveflutterDPSElite setup engine; use it to multiply allies that benefit from bubble or lane setup effects.
SerrabloomPurpleTankTop Grass tank endpoint for hard-lane durability.
BlitzmanePurpleGuardianA dependable Lightning frontliner that adds area pressure and control while helping nearby attackers. Prioritize it when survival and lane coverage matter more than a pure Lightning damage slot.
CheerspringSupportTop Cheer-line support endpoint for healing and boost value.
DreadclawGuardianClawstorm clears nearby enemies and applies Shredded, while healing boosts its ATK. Pair this Water frontliner with reliable healing to combine lane control with sustained damage across modes.
RockzillaPurpleTankTop Rock tank endpoint for holding hard lanes.
RockongPurpleDPSStrong Rock damage works in chapters, bosses, Dojo, and Horde, giving it broad use beyond a single matchup. Keep healing and a stable frontline around it rather than relying on damage alone to hold a lane.
FlarevixPurpleDPSBurst and explosions remain strong in Dojo and boss fights, with useful chapter damage when targets line up. Its narrower role puts it below the most dependable all-mode picks.
AzurionPurpleDPSFire DPS that works especially well with setup support and multi-lane burn pressure.
FrostiquePurpleDPSWater DPS/control endpoint with strong late-game utility.
SeaswirlPurpleDPSWater utility DPS for flexible late-game lanes.
HellhoundPurpleGuardianFire frontline control remains strong across modes. Use its area damage and Weak to ease lane pressure, with reliable healing behind it for long fights.
SolafloraHealerGrass healer/support endpoint for longer fights.
VoltmareRedDPSSplashing Lightning damage gives it a strong offensive role, but Blitzmane is the steadier choice when the lane needs a frontliner. Compare Voltmare with Zapantler for damage and avoid treating their T4 gains as baseline T3 output.
ZapantlerPurpleDPSStill an extremely strong Lightning DPS, but the latest Horde balance gives broader all-mode options the S-tier edge.
ZenscarabDPSFocused Rock damage is valuable against bosses, but its best results depend more on the matchup and formation than the broadest S-tier picks. Keep an established copy when it solves that damage job.
RockshellPurpleGuardianRock Guardian for durable defensive lanes.
AquarielRedSupportThree-lane waves heal allies, build damage boosts, and reduce incoming damage. Place it centrally for coverage; its 2.5-second minimum cooldown still limits close-range cycles. Strong sustain, but compare stars and formation needs before replacing an established support.
SonarbatSpecialistTeam utility earns an A-tier slot when its boosts help several useful allies. Coordinate its positioning and any Horde bat swaps with your partner instead of judging it only by personal damage.
ChefuguSupportStrong T3 support that can throw out attack boosts and healing; best near allies that can use both quickly.
LickflickerRedGuardianIts wide forward fire attack spreads Burn through crowded lanes; place it close enough that the cone catches multiple targets.
ThornwispRedDPSThree-way poison shots punish close enemies, while poison zones and reliable boss targeting give it strong Horde value despite a slow first zone.
ZorrockRedSupportThe 3x3 attack area adds broad damage while returning Lackeys heal and boost allies. Place it centrally for reach toward either edge; it does not hit all five lanes at once, and support still depends on the Lackeys returning.
ChronervaSupportSetup and control support now earn an A-tier slot. Use it when those effects help the whole formation more than another standalone damage dealer.
ClangnagaDPSFast piercing attacks still pair well with Waveflutter, but fewer must-use roles in Gold Rush and Horde keep it below the broadest S-tier picks.
SilversearDPSFire damage and team attack support work across chapters, Horde, Gold Rush, and bosses. Plan its position and teammate interactions so the buff reaches useful damage dealers; it needs more coordination than a simple carry.
PandarriorDPSBamboo pressure and Slow still help a Grass lane, but Thornwisp and the broader Grass supports often fill the same team slot. Keep using a well-built copy when it solves a concrete damage or control gap.
ArmorjawTankPull, Stun, and stacking Weak help control a pressured frontline, with useful Horde and boss formation roles. Check the form and investment needed for the setup before moving a fragile copy into danger.
PyroclobsterDPSFire AoE damage is usable against clustered enemies, but stronger carries deserve the first upgrades.
CactoczarDPSUsable Grass damage when the roster lacks that element, but more versatile Grass damage dealers and supports usually deserve the first upgrades. Keep investment tied to a lane it actually improves.
GrangutanTankHealth recovery and Steady's DEF boost help this Grass tank survive after taking damage. Its split bananas remain modest damage, so choose it for a lane that needs another durable body rather than expecting a new T3 carry.
StoodbeakPurpleTankIce Shield counterattacks and its ice-sculpture fallback provide a workable Water tank slot. Test its defensive cycle against the lane's pressure before replacing a better-supported frontliner.
BlizzgrizzRedTankFour piercing fish pressure crowded lanes, and the Danger trigger can heal and cleanse Blizzgrizz plus one nearby ally; one-target support keeps it below the top tanks.
VoltverinePurpleGuardianBrief Invincibility, area damage, and Paralysis can patch a second lane, but do not make it a permanent substitute for a sturdier tank. Use it when that timing solves a specific fight.
FrugagonPurpleDPSGrass damage can fill an element gap, especially on an already-raised copy. It is a usable B-tier alternative, but stronger Grass damage dealers and supports usually deserve the first resources.
TaiglowGuardianSelf-healing, a forward dash, and Burn give it a practical chapter and Dojo role, even though Horde and Gold Rush expose its limits.
BastogardDPSMud-ball damage and occasional Blind help from a protected position. It stops attacking when enemies get close, so keep a reliable holder ahead and judge its damage over a full wave.
PtooielamaDPSBind plus a Slow zone can control packed enemies, but the short AoE range limits where it works.
ToucanzamPurpleTankThe latest Horde changes removed much of its old advantage, and occasional Dojo use is not enough to keep it in B tier.
JewelsnailDPSCrystal shards gain area damage through a crystal cluster, which can regenerate after breaking. Line up the attack path through the cluster; the setup is useful in some lanes but remains a lower upgrade priority.
DonscarabPurpleSpecialistFormation-specific specialist utility is usable, but it rarely beats a direct carry or frontline upgrade.
GalewetherDPSPersistent cloud damage can help against bosses, and dark clouds add Paralysis. Keep the clouds on the target and test the arc movement before committing food to this specialist damage plan.
PopagrindSpecialistTemporary ATK and DEF boosts reach two allies during Play Dead, but random recipients and enemies passing through make the setup unreliable. Keep a separate blocker and use an existing copy only when those buffs improve the clear.
BorelordSpecialistWide Knockback, Stun, and Shredded can solve positioning problems, but the Specialist slot remains a niche endgame choice.
KangachampGuardianCharged AoE punches and every fifth attack counting as fully charged can help a Horde setup, especially at Difficulty 2. Some Dojo formations also use it, but stronger all-purpose frontliners deserve priority before a new T3 investment.